Metagalactic Blitz Crack Patch Download
- primquadhocoursile
- Sep 11, 2019
- 3 min read
Updated: Mar 9, 2020
About This Game Metagalactic Blitz is a sci-fi dodgeball brawler. Choose your fighter, grab your balls and blast your opponents away in this competitive online arena game.Deep dodgeball mechanics that encourage strategic gameplay9 characters with entirely different playstyles5 arenas with unique mechanics1v1 online multiplayerOnline ranked matchmaking1-4 player local multiplayerOriginal soundtrack by 8 Bit CypherZomborg is a slow bruiser, excelling at guarding the middle and soaking up damage.Lt. Justice has fantastic tools for overwhelming, constantly hurling his boomerang shield and backing you into a gravity bomb to set up for a kill.Maxameleon gains the advantage slowly but surely. He can negate attacks while outliving his opponent as they weaken from his poison.To master Zandra, perfect spacing is a must. The tip of her sword is especially deadly; swift and accurate combos allow Zandra to dominate the arena.Discover more characters in game!An abandoned rebel mining operation turned dodgeball arena. This map has more space than usual, but targeting the crystals in the back will cause a section of your opponent’s stage to collapse.Battle it out in the urban district! This arena features tug-of-war style gameplay. Gain ground by pushing your opponent to the edge.A remote alien planet with dodgeball-loving natives. Compete for control of the throwable crystals that they toss out, each having an special on-hit effect.And more in game! 7aa9394dea Title: Metagalactic BlitzGenre: Action, IndieDeveloper:Pixelvex LLCPublisher:Pixelvex LLCRelease Date: 16 Nov, 2017 Metagalactic Blitz Crack Patch Download metagalactic blitz Fun couch multiplayer fighting game. Its like smash bros but everyone has dodgeballs!. Great game.. Best dodgeball game. Best dodgeball game. Fun couch multiplayer fighting game. Its like smash bros but everyone has dodgeballs!. Best dodgeball game Dev Plan - Tentative Full Release Date of 11/16: Hi everybody,Peter and I went through our plans, organized our features, and picked out tentative release dates for our patches. We have a tidy view of them on the website: http://www.pixelvex.com/developmentThey are ALL subject to change, so don't expect these dates to be exact. Since this is an effort done in our free time, we thought making public development plans with tentative deadlines would be the best way to keep ourselves on track, and keep you in the loop.Also, these are only the bigger patches that add content. We will be patching bugs and balance issues ASAP as they are discovered in between these patches. Also also wik, the content of the patches is malleable. It can be changed if it turns out everyone hates something in particular, or feels the game is incomplete without a certain feature. So give us some feedback!Anyway enough disclaimers, here's the rundown:Update 1: Map Select Rework, 6/29We're going to do some redesign on the map select screen, so that match options are more visible. This is to make way for the new mach options we will be adding, and the special modes we will be adding.Update 2: Optimization, 7/20I haven't done a great job recycling game objects and preloading them, so I'm going to do some work on that to make the game run a little smoother on older machines.Update 3: New Map, 9/1Gonna add a new map here, will let you know when we have some prototypes to showUpdate 4: Online Update, 9/15We will be adding some quality of life things for online matches, and allow unranked matches to change all game settings (stock, game mode, the level, etc). This is just for Unofficial matches, so not the ranked queue, just the matches you invite a steam friend to or give out a lobby code for. The Host, or person doing the inviting, will be the one able to adjust settings.Update 5: Another New Map, 10/6And another new map. We are thinking a total of 5 maps for the full release right now.Update 6: Misc Graphics Update / Full Release 11/16We are always finding small graphics tweaks we want to make. We will be putting any new ones on the backburner until this update, where we will implement a bunch of them at once.. Tiny Update: Just sent out an update to fix the game getting stuck in an online lobby if you click the back button instead of using the hotkey.. Patch 1.0.5: Moved boundaries back a little bit on each level, to prevent getting pushed back by their thickness when you barely recover.. Dunk the Devs 5/11: We'll be doing Dunk the Devs again tomorrow, join our Discord (https://discord.gg/jAaAGgW) at 1pm-2pm CT to grab our lobby codes and dunk some devs!. Release Time: We are going to be releasing at 12pm PDT today. (that's 2pm CT and 3pm ET).
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